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Retro Arcade
Any ROM, played together. Phones and gamepads are the controllers, in the room or remote.
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Games From Doot

Famous initials appear; invent what they REALLY stand for, then vote the best.
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Numeric trivia where the closest guess wins. Get in the ballpark.
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Everyone gets a unique card. The host calls it; mark yours and race to a line. First bingo wins.
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Live predictions for a room with a screen on. The host calls it, you pick, and calling it right scores.
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Scattergories: a letter, a few categories, race to fill them in. Unique answers score.
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A robot rap battle: write rhyming bars, then the robots face off head to head and the crowd votes.
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Draw-and-describe telephone: write a prompt, draw what you got, guess the drawing, and watch each chain go sideways.
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Everyone gets a secret word except one faker. Give a clue, then sniff out who is bluffing.
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Invent a believable lie to a trivia question, then spot the one true answer.
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Answer the prompt like everyone else; matching the crowd is the whole game.
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Fill a story's blanks, then vote for the funniest tale.
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Vote a player for each 'most likely to...' prompt; the room's pick is revealed.
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Write a one-liner, let the robots deliver it deadpan, then vote the funniest bit.
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Estimation trivia: is the real figure over or under the line? Closest call climbs the board.
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A split-screen kart Grand Prix. Drive from your phone, drift for boosts, race for the cup.
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Answer a prompt, then vote for the funniest answer.
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A deadly quiz show. Answer right and walk free; answer wrong and meet the host in the Cellar. The last one out the door survives.
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Any ROM, played together. Phones and gamepads are the controllers, in the room or remote.
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Sketch the prompt on your phone, then vote for the best drawing.
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Slide the dial to place each hot take. Land near the room and you score.
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Finish a divisive "would you?" then vote yes or no.
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Pass-it-on storytelling: write a line, send it on, and watch each tale drift somewhere absurd.
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Family-feud style: we surveyed the board; name the top answers to score.
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Build the S-to-D board together. The room decides where each one lands.
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Put someone in the spotlight with a prompt, answer or pass, and the room reacts. Pick well and you score too.
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Free-text trivia: type the answer on your phone. Spelling and accents are forgiven.
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High-stakes trivia: bet on your answer. Right adds your bet, wrong takes it. Richest wins.
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One player sees a secret point on a spectrum and gives a clue. The room guesses where it lands.
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A trivia gameshow: rising stakes, hidden answers, first to buzz in wins.
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Forced-choice dilemmas: the room picks a side and you see how it split.
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